Uriah Man Who Can Get At All
Зарегистрирован: 25.06.2025 Сообщения: 160
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Добавлено: Пн Янв 26, 2026 12:46 pm Заголовок сообщения: U4GM Tips to Farm Tempering Orbs in PoE 1 the Smart Way |
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Tempering Orbs in PoE 1 only drop from Grand Heist Curio Displays on Enchanted Armaments blueprints, so optimise 3-4 wings, run fast with a group, and track drops for steady endgame crafting gains.
If you've tried to squeeze every last bit of DPS out of a weapon in Path of Exile, you already know how it feels when you don't have a Tempering Orb. The enchant can turn an "okay" craft into a real build-definer, but getting the orb is the ugly part. If you're in trade league and you're sick of relying on luck, some players just fill the gaps by buying currency or gear through services like U4GM so they can keep running Heists instead of stalling out. Still, if you want to farm it yourself, there's no mystery: Tempering Orbs come from Grand Heists, and you're hunting Curio Displays at the end of wings, on blueprints with the "Enchanted Armaments" reward type.
Pick the right blueprints
Most people waste time because they run the wrong setups. Don't. Only roll into a Grand Heist when the blueprint is actually worth revealing, and "worth it" usually means 3 or 4 wings unlocked. Anything less feels like paying full price for half a meal. Focus on layouts you can move through without getting boxed in, and keep checking Whakano in Rogue Harbour for more Enchanted Armaments options. You'll spot patterns fast: some days you'll see none, other days you'll chain a few. Either way, the drop rate's rough, so build your routine around volume, not hope.
Run it like you mean it
Inside the Heist, speed is king, but so is control. You want Curio Displays, not a messy panic sprint. Try to keep Alert at a comfortable level so you can grab side rooms without turning the wing into a lockdown disaster. Wear your zoom gear, bring rogues that don't slow you down, and don't be shy about skipping junk chests when the path gets awkward. Solo runs can feel like a slog, but in a party the rhythm changes—doors pop quicker, you reset faster, and suddenly you're doing more wings per hour instead of staring at loading screens.
Markers, contracts, and sanity
The real grind isn't even the wings. It's staying stocked. You burn Rogue Markers revealing rooms and wings, so you'll end up hoarding small Heists just to keep the machine running. Lockpicking and Perception contracts tend to keep things flowing, and swapping duplicates into markers helps more than people admit. If you can stack value, do it—pair your runs with other reward types when it doesn't slow you down, and treat inventory like a pit stop: dump, sort, go again. The faster you reset, the less the farm feels like a second job.
Using the orb without regretting it
When a Tempering Orb finally drops, it's tempting to slam it instantly. That's how folks brick good projects. Save it for a base that actually deserves it, and check your plan before you click—mods you'd love on paper can be useless on your specific setup. If you're nervous, test the mechanic on a throwaway weapon first, just to get the feel of it. And if you're buying to finish a craft, it helps to know what the market looks like for POE 1 iteams so you're not overpaying or rushing a decision mid-session. |
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